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#Ratchet and clank tools of destruction series#
The sections that utilize it do, however, contribute to a sense that Tools of Destruction uses more minigame style segments than the series has before. The SIXAXIS motion functionality, regardless of the varying opinions on those features of the control itself, are generally implemented well, and don’t feel too tacked on. The characters and backgrounds are lively and colorful, a perfect match to the cartoon world on display.
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Insomniac was very near the forefront of graphical prowess when it came to squeezing performance out of the PS2, and given how early it is in the console lifecycle of the PS3, here they are given room to breathe, and it shows.
#Ratchet and clank tools of destruction ps3#
What the PS3 affords the franchise, then, is primarily a degree of visual polish not possible on the PS2. Fundamentally, however, all of the games in the series (with the exception of Ratchet: Deadlocked, which threw the characters into a much more Running Man-style, combat-oriented affair) are extremely similar, if very solid. The Ratchet & Clank formula has been refined over the course of several iterations, with an RPG-like system of weapons powering up as you use them, and modifications available for currency. These too are present in Tools of Destruction. Even so, it is the stellar level design and inventive weapons that have given the series its longevity. Tools of Destruction looks and sounds great, as would be expected given its predecessors.
![ratchet and clank tools of destruction ratchet and clank tools of destruction](https://art.gametdb.com/ps3/coverfullHQ/FR/BCES00052.jpg)
Given that the Ratchet & Clank series has long been characterized by very polished graphical presentation, such practice was almost certainly beneficial. Aside from providing a break from the Ratchet & Clank franchise for both the developers and fans, Insomniac’s work on Resistance: Fall of Man surely gave them hands-on experience with squeezing performance out of the PS3. Ratchet & Clank Future: Tools of Destruction represents the first effort by any of those three studios, then, to return to their keystone platforming franchise after having stepped away. Finally, Sucker Punch, the talent behind Sly Cooper, is working on Infamous, which looks to be a sandbox game in which the characters will have super powers. Naughty Dog has recently released the Tomb Raider-esque Uncharted: Drake’s Fortune. Insomniac was present at the launch of the PlayStation 3 with Resistance: Fall of Man, a return to its FPS roots. The development studios behind all three of these franchises have now started to branch out to new material. In particular, Jak‘s Naughty Dog Studios and Ratchet‘s Insomniac Games maintained a close relationship with each other that saw both series pushing each other to further refinement. Between Ratchet & Clank, Sly Cooper, and Jak and Daxter, the Playstation 2 saw several stellar platform games in a short period of time. In the last console generation, Nintendo released the underrated Super Mario Sunshine, but the home of platform gaming was clearly Sony. In this day and age of realistic squad tactics, sandbox crime sprees, and sports simulations, the platform genre, which defined video games for many in their formative years, seems to be fading.